Xcode multiple projects in workspace

You can select Package a Stand-alone Mobile Project for packaging a PowerServer mobile app as a mobile project or Customize and Package Appeon Workspace for packaging the Appeon Workspace as a mobile project to package the app files into an Xcode project, and the steps in this task as well as the subsequent tasks are the same for both projects. During the package process, you will be able to specify the settings, such as the app name, icons, etc.

After the package process is complete, you will find the following two zip packages generated under the specified destination folder. These two zip packages are compressed according to the standard of Mac, therefore, they have to be decompressed on the Mac machine. Step 3: On the Mac machine, extract the above two zip packages respectively. Step 4: Copy all of the files under the extracted AppeonMobile.

Xcode projects depending on each other?

The following screenshot shows the location of the reference folder under the extracted app package. The following screenshot shows the files in the reference folder after copied from the AppeonMobile. JavaScript is disabled on your browser. Please enable JavaScript to enjoy all the features of this site. Task 2: Generate the Xcode project.

The zip package of the application. Prev Up Next. Download PDF.This post is a tutorial to setup a multi project iOS application workspace. Throughout this tutorial, we will be using Xcode 9. We will begin with an empty workspace. Create an empty Xcode workspace and place it in a directory of your choice.

When we select Projectwe will be greeted with this screen. The window in the background is not our workspace but we will get there in a moment. In the next screen fill in the details for the app and continue to the screen where we choose the directory for our project. Instead of creating the project in another directory, just open Add to drop-down menu and select our workspace.

As a side note, for the workspace to show up in this menu, it must be already open. Just click Create and you will see the project being closed but instead is opened in the workspace. If we take a look at what we have right now, we have a workspace which has a project which has a target for the iOS app, a target for unit tests, and another target for UI tests. As we created the project in the workspace, the scheme for the app is also added as an option.

This looks exactly as if we created a project and opened it. We will follow the same steps as we added the app project, but this time we will add a framework instead. On project creating step, make sure to select our workspace in both Add to and Group drop-down menus. This will place the directories for both the app and the framework side by side in the root directory. After clicking Create now we have this. So far so good!

Notice how each component is declared public. Since this class will be available in AwesomeAPI framework, we need to declare every component that we want to access from the app target public. First we need to link the framework to the app target.A is a Swift project that produces a framework. B relies on A as well as a system framework, libeditand produces a framework as well. C is a very simple Objective-C application that depends on the frameworks A and B.

The idea is that A is the primary 'product'; a user could stick the framework in their own app; B and C are for a demo app that shows off A. This works great as long as I'm at my own computer. The problem is this: my workspace and projects live in a Git repository. When I check out the repository on a different computer and open the workspace and projects in Xcode, the framework 'links' are broken. If I try building my project, B and C can't find the frameworks they depend upon, even when A builds successfully.

I have to go to the project settings, remove them from "Linked Frameworks and Libraries", and re-add them before things will start building again. This is pretty frustrating for me, since the project is publicly available and I'd like interested people to be able to clone it, open the workspace in Xcode, and just press the Build button and have things work. Am I configuring my projects incorrectly? Is there best practice for how I should be doing this? Any help or tips would be greatly appreciated.

I'm currently using Xcode 8 beta, but this has been a problem with every version of Xcode 7 as well. Xcode kinda prefers that you put each project in a separate repository.

It used to be possible and probably still is, though I haven't tried recently to use the git command line to force multiple projects into a single repository, but it probably isn't worth it.

Multi Project Setups

If you're using an explicit workspace, then you need the workspace to have its own repository, so that this can be the "main" one. Again, you might be able to mitigate the repository bloat by putting multiple projects in a single repository, but you're going to have to work at that. In your current scenario, you might be better off by putting everything into a single projectwith 3 targets for the various pieces. The whole dependent auto-clone thing is really for say combining 3rd party projects from multiple sources, rather than what you're doing here, where it really all goes together.

If you do it this way, there's only one repository for a client to get. Thanks for the detailed reply, Quincey! I will probably end up trying the "three targets in one project" approach. Error: You don't have JavaScript enabled. This tool uses JavaScript and much of it will not work correctly without it enabled.

Please turn JavaScript back on and reload this page. Please enter a title. You can not post a blank message. Please type your message and try again.

Xcode projects depending on each other?Perform your core development tasks in the Xcode workspace window, your primary interface for creating and managing projects. A project is the main unit of development in Xcode. It includes all the elements needed to build your app, framework, plug-in, or other software product.

It also maintains the relationships between those elements. For more details on projects, see Working with Projects. The workspace window automatically adapts itself to the task at hand, and you can further configure the window to fit your work style. You can open as many workspace windows as you need. The workspace window always includes the editor area. When you select a file in your project, its contents appear in the editor area, where Xcode opens the file in an appropriate editor.

For example, in the figure above, the editor area contains AdventureScene. The workspace window displays up to three optional areas used in performing different tasks in the development life cycle. Hiding areas not in use can help you focus on your current task. You can hide or show these optional areas by using the workspace configuration buttons on the far right side of the toolbar:. Show and hide the navigator area.

Use this area for navigating all facets of your project, including files, symbols, breakpoints, build issues, tests, breakpoints, and build reports. You can also search for any string in your project. Show and hide the debug area. Use this area for viewing variables, interacting with the debugger console, and controlling the execution of your app.

Show and hide the utilities area. Use this area to inspect or modify attributes of files, graphical user interface elements, sprites, and other elements in your project. Also use it to access a library of ready-made resources. See Accessing Resources and Inspecting Elements. Getting Xcode. Navigating Your Workspace. All rights reserved. Terms of Use Privacy Policy Updated: Xcode Overview.Version 1.

Read about the new features and fixes from March. You can work with multiple project folders in Visual Studio Code with multi-root workspaces.

Multi-root Workspaces

This can be very helpful when you are working on several related projects at one time. For example, you might have a repository with a product's documentation which you like to keep current when you update the product source code. It is easy to add another folder to your existing workspace. There are several gestures for adding folders:.

xcode multiple projects in workspace

Once a root folder is added, the Explorer will show the new folder as a root in the File Explorer. You can right click on any of the root folders and use the context menu to add or remove folders. The File Explorer should work and behave as before. You can move files between root folders and use any of the typical file operation actions provided in the context menu and the Explorer view. Settings like files. You can use drag and drop to add folders to a workspace.

Drag a folder to the File Explorer to add it to the current workspace. You can even select and drag multiple folders. Note : Dropping a single folder into the editor region of VS Code will still open the folder in single folder mode. If you drag and drop multiple folders into the editor region, a new multi-root workspace will be created. Opening multiple folders with your platform's native file open dialog will create a multi-root workspace. You can remove a folder from a Workspace with the Remove Folder from Workspace context menu command.

You do not need to save a Workspace until you want to have it in a permanent location, for example, on your Desktop.By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service.

The dark mode beta is finally here.

xcode multiple projects in workspace

Change your preferences any time. Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. I created a workspace and added two projects in Xcode workspace. One new and one existing. I want to access a storyboard of an existing project within a tap of a button in new project.

Can I do that? Existing project is linked with a lot of libraries and one of them is Tapku library. It works fine, but I want to have a new project and some buttons there, that when I tap a button I access an existing projects storyboard and then work with that so called application. Learn more. Asked 5 years ago.

Active 5 years ago. Viewed 1k times. Robert 5, 13 13 gold badges 57 57 silver badges bronze badges. Can you help me? Active Oldest Votes. Sign up or log in Sign up using Google.

Sign up using Facebook. Sign up using Email and Password. Post as a guest Name. Email Required, but never shown. The Overflow Blog. The Overflow How many jobs can be done at home? Featured on Meta. Community and Moderator guidelines for escalating issues via new response…. Feedback on Q2 Community Roadmap.A workspace is an Xcode document that groups projects and other documents so you can work on them together.

A workspace can contain any number of Xcode projects, plus any other files you want to include. In addition to organizing all the files in each Xcode project, a workspace provides implicit and explicit relationships among the included projects and their targets. A project file contains pointers to all the files in the project, along with build configurations and other project information. In Xcode 3 and earlier, the project file is always the root of the group and file structure hierarchy. Although a project can contain references to other projects, working on interrelated projects in Xcode 3 is complicated; most workflows are confined to a single project.

In Xcode 4 and later, you have the option of creating a workspace to hold one or more projects, plus any other files you wish to include. In addition to providing access to all the files in each included Xcode project, a workspace extends the scope for many important Xcode workflows. For example, because indexing is done across the whole workspace, code completion, Jump to Definition, and all other content-aware features work seamlessly through all projects in the workspace.

Because refactoring operations act across all the content of the workspace, you can refactor the API in a framework project and in several application projects that use that framework all in one operation.

When building, one project can make use of the products of other projects in the workspace. The workspace document contains pointers to the included projects and other files, but no other data.

xcode multiple projects in workspace

A project can belong to more than one workspace. By default, all the Xcode projects in a workspace are built in the same directory, referred to as the workspace build directory. Each workspace has its own build directory.

1 Creating an Angular Multiple Project Workspace

Because all of the files in all of the projects in a workspace are in the same build directory, all of these files are visible to each project. Xcode examines the files in the build directory to discover implicit dependencies. For example, if one project included in a workspace builds a library that is linked against by another project in the same workspace, Xcode automatically builds the library before building the other project, even if the build configuration does not make this dependency explicit.

You can override such implicit dependencies with explicit build settings if necessary. For explicit dependencies, you must create project references.

Each project in a workspace continues to have its own independent identity. To work on a project without affecting—or being affected by—the other projects in the workspace, you can open the project without opening the workspace, or you can add the project to another workspace. Because a project can belong to more than one workspace, you can work on your projects in any number of combinations without having to reconfigure any of the projects or workspaces.

Note that if a project specifies a build directory, that directory is overridden by the build directory of whatever workspace the project is in at the time you build the project.

All Rights Reserved. Terms of Use Privacy Policy Updated: Documentation Archive Developer Search.


comments on “Xcode multiple projects in workspace

Leave a Reply

Your email address will not be published. Required fields are marked *